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Pulling down Official 1.12 #1
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Bysokar
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…than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so
Implement per-planet customizable geode ores
Merge upstream Feature/multiblockmodels
…e is strange chunk behavior
… feature/multiblockmodels
…k/meltable/flammable) blocks when launching, configurable
Fix observatory crash in SMP
Fix observatory crash in SMP Accidentally rolled back in 37f1355
Re-implement pull request #2306 from CallMeFoxie/fix-observatory-crash
This is the cause behind dimMapped Worlds not receiving there skyboxes when relogging/teleporting to the world
* List to List<string> WorldCommand fix. * 'java.lang.ArrayIndexOutOfBoundsException: 0' on advancedrocketry command fix * commands to lower case fix * Fix ar_tabr_commands_fix branch, improve command input/output, cleanup * Cancel planet generation if we can't parse star ID --------- Co-authored-by: tabr <[email protected]> Co-authored-by: Sílfryí Kalsandryn <[email protected]>
…PlanetIcons, moved line in StellarBody (#2339) * Small fixes -Frigid and snowball planets spawn cold biomes now. -Setting the LEO explicitly will now work properly instead of just setting the LEO to the atmosphere LEO. * Move line of code in StellarBody Seemed to be in the wrong place.
…#2316) * Remove MC version from mod version * Fix Chemical Reactor NPE and other recipe bugs * Bump mod patch version * Apply changes suggested in code review Moving special recipe processing to LV was the only change I didn't apply, but I now have the Chemical Reactor reloading just the special armor recipes, to prevent problems with CraftTweaker and XML recipes. * Only regenerate Chemical Reactor recipes that haven't been removed * Improve command output text
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